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The Dragons are scaled, winged beasts who become capable of flight as they mature. They are the largest of the races, with the eldest of the Dragons being at least twice the size of the largest specimens of other races. Dragons are blessed with an unbridled strength, making them fearsome Warriors. Dragons also strike a balance between power and focus, making them solid practitioners of the arts arcane. |
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The Dryads are the mysterious and magical race of Istaria. They posses high amounts of mental fortitude and physical dexterity. They do well in schools that utilize magic and physical dexterity; Mage and Scholar. |
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Physically, Dwarves are one of the shorter Living Races; however, they are quite stocky for their height, and are known for their superior strength and resilience. While Dwarves prefer to achieve their ends through strength and physical exertion, there are several highly adept Dwarven mages in Istaria. Dwarves excel in all professions, but tend to gravitate toward the roles of Warrior and Healer. |
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The Elves strive to create order from chaos. Physically, Elves share the same build as Humans, though on average they are slightly taller and lankier. Elves typically exhibit superior senses of balance and dexterity; many of Istaria’s famed scouts and explorers have been Elves. Likewise, Elves are renowned for their superior ranged combat skills, especially archery. Elves tend to favor power over focus in the matters of the arcane, making them excellent Wizards. |
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The Fiends are ethereally beautiful beings. Their horns and tails and blued, icy skin are the marks of their deity, Niatha Moraven, Goddess of Vengeance and Power. Fiends are the descendants of altered outcast Humans of long ago, who sacrificed physical strength for mental power. Fiends excel in all fields of scholarly and arcane endeavor. |
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Gnomes are as strong of mind as they are agile of thought. They focus their energies pursuing new and fantastical arcane lore. While Gnomes are not as physically powerful as the other Living Races, they make up for it in their solid dexterity and their gifted power and focus. Gnomes make excellent spellcasters and scholarly tradespeople; they also make fine Scouts. |
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Half-Giants possess a brute strength matched only by Dragons. On average, they tend to focus more on physical endeavors rather than pure mental pursuits, but this does not mean that Half-Giant society is without noted arcanists and scholars. Half-Giants are creatures of reason, patience, and focus; they seldom raise their dander, but when they do anger, they are quite formidable opponents. Consequently, they are often found in the role of Healer. |
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Humans are the paragons of versatility. Their frames are strong and dexterous, and they exhibit above-average power and focus. Humans are adept at many fields of endeavor, though they tend to gravitate towards scholarly and arcane-oriented pursuits. |
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The Saris are a proud race, originating from feline ancestry. They are of average height, their bodies covered in a light fur. The Saris are by far the most dexterous of all the Living Races, and they make for superb Scouts. The Saris are also noted for being some of the foremost Monks in the land. |
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During the Age of the Gods, it was thought that the Gods themselves sought to create a perfect race to act as their seed upon the Prime. Such a genesis is thought to be the reason behind the existence of the Satyr, a mysterious race native to the lands of eastern Aradoth. The Satyr date back to the Age of the Gods, as they are thought to have taken part in the struggles between the races during that time. |
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The Sslik are strong, sleek, reptilian bipeds. Sslik are genderless, reproducing in an asexual manner. The Sslik are extremely strong and focused beings, and this contributes to their exceptional adeptness as Warriors and Healers equally, calling upon both skills to aid their people in times of need. |